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Karl Zylinski 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 месяц назад
.github a5fb964449 Render backend chooser 2 месяцев назад
.sublime 924c2d6d53 JS arrow key events: snake works 1 месяц назад
api_doc_builder 9b9a808f7d Typo 1 месяц назад
examples 8cb0708824 Gamepad support for JS 1 месяц назад
handle_map c994c4c77b Some kind of texture handle concept 5 месяцев назад
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser 1 месяц назад
LICENSE 361c3c9672 Snake example 5 месяцев назад
README.md e4aa187846 Update README with logo and project status 2 месяцев назад
TODO.md 68521e2de6 TODO 1 месяц назад
karl2d.doc.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 1 месяц назад
karl2d.odin a5728b9e3a JS -> karl2d keycode conversion 1 месяц назад
render_backend_chooser.odin 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. 1 месяц назад
render_backend_d3d11.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 1 месяц назад
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 2 месяцев назад
render_backend_gl.odin b586ce4c38 Some tweaks and dead code removal 1 месяц назад
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 месяц назад
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 месяц назад
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 2 месяцев назад
render_backend_interface.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 1 месяц назад
render_backend_nil.odin 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away 1 месяц назад
render_backend_webgl.odin 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 месяц назад
roboto.ttf 3cc43427a0 Some basic font rendering 4 месяцев назад
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 1 месяц назад
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 1 месяц назад
window_js.odin 8cb0708824 Gamepad support for JS 1 месяц назад
window_win32.odin 8cb0708824 Gamepad support for JS 1 месяц назад

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php