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Karl Zylinski 398d783b06 CI happy happy happy 4 月之前
.github 0fd307e6db CI basics 6 月之前
api_doc_builder 89ab4dab26 Doc styling 6 月之前
examples 3d05144f7a Fonts example 4 月之前
handle_map c994c4c77b Some kind of texture handle concept 6 月之前
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 月之前
LICENSE 361c3c9672 Snake example 7 月之前
README.md 0c7cb4eaa7 move todo to separate file 4 月之前
TODO.md 0c7cb4eaa7 move todo to separate file 4 月之前
default_shader_fragment.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 月之前
default_shader_vertex.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 月之前
karl2d.doc.odin c894800c3d API doc 4 月之前
karl2d.odin e83b4f72b0 GL shader loading WIP and default shaders 4 月之前
render_backend_d3d11.odin e83b4f72b0 GL shader loading WIP and default shaders 4 月之前
render_backend_gl.odin 398d783b06 CI happy happy happy 4 月之前
render_backend_interface.odin e83b4f72b0 GL shader loading WIP and default shaders 4 月之前
roboto.ttf 3cc43427a0 Some basic font rendering 5 月之前
shader.hlsl c37445fc8c Fix textured drawing hacks 6 月之前
window_interface.odin 02053e019e get window scale support 6 月之前
window_win32.odin 0c24153e2e GL backend context setup (win32). Can now clear in a single color. 4 月之前

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)