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examples 3d05144f7a Fonts example пре 4 месеци
handle_map c994c4c77b Some kind of texture handle concept пре 6 месеци
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LICENSE 361c3c9672 Snake example пре 7 месеци
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default_shader_fragment.glsl e83b4f72b0 GL shader loading WIP and default shaders пре 4 месеци
default_shader_vertex.glsl e83b4f72b0 GL shader loading WIP and default shaders пре 4 месеци
karl2d.doc.odin c894800c3d API doc пре 4 месеци
karl2d.odin e83b4f72b0 GL shader loading WIP and default shaders пре 4 месеци
render_backend_d3d11.odin e83b4f72b0 GL shader loading WIP and default shaders пре 4 месеци
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roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
shader.hlsl c37445fc8c Fix textured drawing hacks пре 6 месеци
window_interface.odin 02053e019e get window scale support пре 6 месеци
window_win32.odin 0c24153e2e GL backend context setup (win32). Can now clear in a single color. пре 4 месеци

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)