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default_shader_fragment.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 mēneši atpakaļ
default_shader_vertex.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 mēneši atpakaļ
karl2d.doc.odin c894800c3d API doc 4 mēneši atpakaļ
karl2d.odin e83b4f72b0 GL shader loading WIP and default shaders 4 mēneši atpakaļ
render_backend_d3d11.odin e83b4f72b0 GL shader loading WIP and default shaders 4 mēneši atpakaļ
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render_backend_interface.odin e83b4f72b0 GL shader loading WIP and default shaders 4 mēneši atpakaļ
roboto.ttf 3cc43427a0 Some basic font rendering 5 mēneši atpakaļ
shader.hlsl c37445fc8c Fix textured drawing hacks 6 mēneši atpakaļ
window_interface.odin 02053e019e get window scale support 6 mēneši atpakaļ
window_win32.odin 0c24153e2e GL backend context setup (win32). Can now clear in a single color. 4 mēneši atpakaļ

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)