بدون توضیح

Karl Zylinski 398d783b06 CI happy happy happy 4 ماه پیش
.github 0fd307e6db CI basics 6 ماه پیش
api_doc_builder 89ab4dab26 Doc styling 6 ماه پیش
examples 3d05144f7a Fonts example 4 ماه پیش
handle_map c994c4c77b Some kind of texture handle concept 6 ماه پیش
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 ماه پیش
LICENSE 361c3c9672 Snake example 7 ماه پیش
README.md 0c7cb4eaa7 move todo to separate file 4 ماه پیش
TODO.md 0c7cb4eaa7 move todo to separate file 4 ماه پیش
default_shader_fragment.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 ماه پیش
default_shader_vertex.glsl e83b4f72b0 GL shader loading WIP and default shaders 4 ماه پیش
karl2d.doc.odin c894800c3d API doc 4 ماه پیش
karl2d.odin e83b4f72b0 GL shader loading WIP and default shaders 4 ماه پیش
render_backend_d3d11.odin e83b4f72b0 GL shader loading WIP and default shaders 4 ماه پیش
render_backend_gl.odin 398d783b06 CI happy happy happy 4 ماه پیش
render_backend_interface.odin e83b4f72b0 GL shader loading WIP and default shaders 4 ماه پیش
roboto.ttf 3cc43427a0 Some basic font rendering 5 ماه پیش
shader.hlsl c37445fc8c Fix textured drawing hacks 6 ماه پیش
window_interface.odin 02053e019e get window scale support 6 ماه پیش
window_win32.odin 0c24153e2e GL backend context setup (win32). Can now clear in a single color. 4 ماه پیش

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)