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Karl Zylinski e929de5497 todo 1 mês atrás
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examples 18391a91e3 Font_Handle -> Font 1 mês atrás
handle_map c994c4c77b Some kind of texture handle concept 5 meses atrás
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser 1 mês atrás
LICENSE 361c3c9672 Snake example 5 meses atrás
README.md e4aa187846 Update README with logo and project status 2 meses atrás
TODO.md e929de5497 todo 1 mês atrás
karl2d.doc.odin 502771f91d doc fix 1 mês atrás
karl2d.odin b204807c4f Docs 1 mês atrás
render_backend_chooser.odin 0bac2e5a50 Better render backend naming 1 mês atrás
render_backend_d3d11.odin 0bac2e5a50 Better render backend naming 1 mês atrás
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 2 meses atrás
render_backend_gl.odin 0bac2e5a50 Better render backend naming 1 mês atrás
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 mês atrás
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 1 mês atrás
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 2 meses atrás
render_backend_interface.odin 100d2362e2 Render texture support in GL 1 mês atrás
render_backend_nil.odin 29c7af8a60 Render texture support for webGL 1 mês atrás
render_backend_webgl.odin 787c8b342b Use CheckFramebufferStatus in webgl (added it to bindings) 1 mês atrás
roboto.ttf 3cc43427a0 Some basic font rendering 4 meses atrás
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 1 mês atrás
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 1 mês atrás
window_js.odin 8e60a70482 JS wheel event 1 mês atrás
window_win32.odin 1c4ab18c9b more clear screen_width/height name 1 mês atrás

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

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