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Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
.github 0fd307e6db CI basics пре 6 месеци
api_doc_builder 89ab4dab26 Doc styling пре 6 месеци
examples 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
handle_map c994c4c77b Some kind of texture handle concept пре 6 месеци
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found пре 6 месеци
LICENSE 361c3c9672 Snake example пре 7 месеци
README.md 0c7cb4eaa7 move todo to separate file пре 4 месеци
TODO.md 0c7cb4eaa7 move todo to separate file пре 4 месеци
default_shader_fragment.glsl c0409f636d GL backend: geometry on gpu, not rendering anything yet пре 4 месеци
default_shader_vertex.glsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
karl2d.doc.odin c894800c3d API doc пре 4 месеци
karl2d.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
render_backend_gl.odin c23b93f2ed GL backend renders something! пре 4 месеци
render_backend_interface.odin c23b93f2ed GL backend renders something! пре 4 месеци
roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
window_interface.odin 02053e019e get window scale support пре 6 месеци
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet пре 4 месеци

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)