Žiadny popis

Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
.github 0fd307e6db CI basics 6 mesiacov pred
api_doc_builder 89ab4dab26 Doc styling 6 mesiacov pred
examples 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
handle_map c994c4c77b Some kind of texture handle concept 6 mesiacov pred
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 mesiacov pred
LICENSE 361c3c9672 Snake example 7 mesiacov pred
README.md 0c7cb4eaa7 move todo to separate file 4 mesiacov pred
TODO.md 0c7cb4eaa7 move todo to separate file 4 mesiacov pred
default_shader_fragment.glsl c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 mesiacov pred
default_shader_vertex.glsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
karl2d.doc.odin c894800c3d API doc 4 mesiacov pred
karl2d.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
render_backend_gl.odin c23b93f2ed GL backend renders something! 4 mesiacov pred
render_backend_interface.odin c23b93f2ed GL backend renders something! 4 mesiacov pred
roboto.ttf 3cc43427a0 Some basic font rendering 5 mesiacov pred
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mesiacov pred
window_interface.odin 02053e019e get window scale support 6 mesiacov pred
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 mesiacov pred

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)