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Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements пре 3 месеци
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karl2d.odin 31d67ea36e D3D11 render target cleanup and example improvements пре 3 месеци
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render_backend_interface.odin 31d67ea36e D3D11 render target cleanup and example improvements пре 3 месеци
roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
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window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads пре 3 месеци

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php