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Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
.github a5fb964449 Render backend chooser 4 месяцев назад
.sublime 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 месяцев назад
api_doc_builder 89ab4dab26 Doc styling 6 месяцев назад
examples 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
handle_map c994c4c77b Some kind of texture handle concept 6 месяцев назад
.gitignore 5eee006e6b added my sublime project 4 месяцев назад
LICENSE 361c3c9672 Snake example 7 месяцев назад
README.md e4aa187846 Update README with logo and project status 4 месяцев назад
TODO.md 54e04d0b8e todo 4 месяцев назад
karl2d.doc.odin d3f2035f7d API doc update 3 месяцев назад
karl2d.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
render_backend_chooser.odin a5fb964449 Render backend chooser 4 месяцев назад
render_backend_d3d11.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 месяцев назад
render_backend_gl.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 месяцев назад
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 месяцев назад
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 месяцев назад
render_backend_interface.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
roboto.ttf 3cc43427a0 Some basic font rendering 5 месяцев назад
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 месяцев назад
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 месяцев назад

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php