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Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
.github a5fb964449 Render backend chooser 4 meses atrás
.sublime 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 meses atrás
api_doc_builder 89ab4dab26 Doc styling 6 meses atrás
examples 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
handle_map c994c4c77b Some kind of texture handle concept 6 meses atrás
.gitignore 5eee006e6b added my sublime project 4 meses atrás
LICENSE 361c3c9672 Snake example 7 meses atrás
README.md e4aa187846 Update README with logo and project status 4 meses atrás
TODO.md 54e04d0b8e todo 4 meses atrás
karl2d.doc.odin d3f2035f7d API doc update 3 meses atrás
karl2d.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
render_backend_chooser.odin a5fb964449 Render backend chooser 4 meses atrás
render_backend_d3d11.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 meses atrás
render_backend_gl.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 meses atrás
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 meses atrás
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 meses atrás
render_backend_interface.odin 31d67ea36e D3D11 render target cleanup and example improvements 3 meses atrás
roboto.ttf 3cc43427a0 Some basic font rendering 5 meses atrás
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 meses atrás
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 meses atrás

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php