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Karl Zylinski 288a216671 playing around with wgl 4 месяцев назад
.github 0fd307e6db CI basics 6 месяцев назад
api_doc_builder 89ab4dab26 Doc styling 6 месяцев назад
examples 3d05144f7a Fonts example 4 месяцев назад
handle_map c994c4c77b Some kind of texture handle concept 6 месяцев назад
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 месяцев назад
LICENSE 361c3c9672 Snake example 7 месяцев назад
README.md 0c7cb4eaa7 move todo to separate file 4 месяцев назад
TODO.md 0c7cb4eaa7 move todo to separate file 4 месяцев назад
karl2d.doc.odin c894800c3d API doc 4 месяцев назад
karl2d.odin 288a216671 playing around with wgl 4 месяцев назад
render_backend_d3d11.odin 288a216671 playing around with wgl 4 месяцев назад
render_backend_gl.odin 288a216671 playing around with wgl 4 месяцев назад
render_backend_interface.odin 88d6d3e7d0 Stubbing out a GL backend 4 месяцев назад
roboto.ttf 3cc43427a0 Some basic font rendering 5 месяцев назад
shader.hlsl c37445fc8c Fix textured drawing hacks 6 месяцев назад
window_interface.odin 02053e019e get window scale support 6 месяцев назад
window_win32.odin 02053e019e get window scale support 6 месяцев назад

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)