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Karl Zylinski 288a216671 playing around with wgl il y a 4 mois
.github 0fd307e6db CI basics il y a 6 mois
api_doc_builder 89ab4dab26 Doc styling il y a 6 mois
examples 3d05144f7a Fonts example il y a 4 mois
handle_map c994c4c77b Some kind of texture handle concept il y a 6 mois
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found il y a 6 mois
LICENSE 361c3c9672 Snake example il y a 7 mois
README.md 0c7cb4eaa7 move todo to separate file il y a 4 mois
TODO.md 0c7cb4eaa7 move todo to separate file il y a 4 mois
karl2d.doc.odin c894800c3d API doc il y a 4 mois
karl2d.odin 288a216671 playing around with wgl il y a 4 mois
render_backend_d3d11.odin 288a216671 playing around with wgl il y a 4 mois
render_backend_gl.odin 288a216671 playing around with wgl il y a 4 mois
render_backend_interface.odin 88d6d3e7d0 Stubbing out a GL backend il y a 4 mois
roboto.ttf 3cc43427a0 Some basic font rendering il y a 5 mois
shader.hlsl c37445fc8c Fix textured drawing hacks il y a 6 mois
window_interface.odin 02053e019e get window scale support il y a 6 mois
window_win32.odin 02053e019e get window scale support il y a 6 mois

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)