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Karl Zylinski 288a216671 playing around with wgl 4 сар өмнө
.github 0fd307e6db CI basics 6 сар өмнө
api_doc_builder 89ab4dab26 Doc styling 6 сар өмнө
examples 3d05144f7a Fonts example 4 сар өмнө
handle_map c994c4c77b Some kind of texture handle concept 6 сар өмнө
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 сар өмнө
LICENSE 361c3c9672 Snake example 7 сар өмнө
README.md 0c7cb4eaa7 move todo to separate file 4 сар өмнө
TODO.md 0c7cb4eaa7 move todo to separate file 4 сар өмнө
karl2d.doc.odin c894800c3d API doc 4 сар өмнө
karl2d.odin 288a216671 playing around with wgl 4 сар өмнө
render_backend_d3d11.odin 288a216671 playing around with wgl 4 сар өмнө
render_backend_gl.odin 288a216671 playing around with wgl 4 сар өмнө
render_backend_interface.odin 88d6d3e7d0 Stubbing out a GL backend 4 сар өмнө
roboto.ttf 3cc43427a0 Some basic font rendering 5 сар өмнө
shader.hlsl c37445fc8c Fix textured drawing hacks 6 сар өмнө
window_interface.odin 02053e019e get window scale support 6 сар өмнө
window_win32.odin 02053e019e get window scale support 6 сар өмнө

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)