Commit History

Author SHA1 Message Date
  Karl Zylinski babd6721ea X11 windowing stub, nothing works yet 2 months ago
  Karl Zylinski 9ffc670c27 Fix for build_web using wrong permissions on linux 2 months ago
  Karl Zylinski 4ca5775e29 Generalise 'build_web' program so it sounds less tied to the examples 2 months ago
  Karl Zylinski db0fb91e56 Example tweaks 2 months ago
  Karl Zylinski bbe67632be A few color changes 2 months ago
  Karl Zylinski e6687e19d2 palette demo 2 months ago
  Karl Zylinski 38156c7a6a example build fix 2 months ago
  Karl Zylinski 1fb259cdc8 Fix middle and right mouse button in js window 2 months ago
  Karl Zylinski 2355e776cd Docs 2 months ago
  Karl Zylinski 2a6629dd59 build_web_example vetting 2 months ago
  Karl Zylinski 050efc848e Update multitexture example 2 months ago
  Karl Zylinski 469663fbe5 Update box2d exampled and add document title setting from JS window 2 months ago
  Karl Zylinski 8e157f0b5a Minimal example is more minimal 2 months ago
  Karl Zylinski 787c8b342b Use CheckFramebufferStatus in webgl (added it to bindings) 2 months ago
  Karl Zylinski e182a099ae Fonts example on web 2 months ago
  Karl Zylinski 29c7af8a60 Render texture support for webGL 2 months ago
  Karl Zylinski 924c2d6d53 JS arrow key events: snake works 2 months ago
  Karl Zylinski eaf7a6338d JS mouse events and bunnymark that works in browser 2 months ago
  Karl Zylinski 4370b8279e web example build tool 2 months ago
  Karl Zylinski 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. 2 months ago
  Karl Zylinski 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away 2 months ago
  Karl Zylinski 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 months ago
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 months ago
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend 3 months ago
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) 3 months ago
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 months ago
  Karl Zylinski a764c46a36 Getting started on render textures 3 months ago
  Karl Zylinski 5eee006e6b added my sublime project 4 months ago