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Karl Zylinski 502771f91d doc fix 2 달 전
.github 6be8507d02 Make ci check instead of build 2 달 전
.sublime 38156c7a6a example build fix 2 달 전
api_doc_builder 2355e776cd Docs 2 달 전
examples 38156c7a6a example build fix 2 달 전
handle_map c994c4c77b Some kind of texture handle concept 6 달 전
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser 2 달 전
LICENSE 361c3c9672 Snake example 7 달 전
README.md e4aa187846 Update README with logo and project status 4 달 전
TODO.md 8e60a70482 JS wheel event 2 달 전
karl2d.doc.odin 502771f91d doc fix 2 달 전
karl2d.odin 502771f91d doc fix 2 달 전
render_backend_chooser.odin 0bac2e5a50 Better render backend naming 2 달 전
render_backend_d3d11.odin 0bac2e5a50 Better render backend naming 2 달 전
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 달 전
render_backend_gl.odin 0bac2e5a50 Better render backend naming 2 달 전
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 달 전
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 달 전
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 달 전
render_backend_interface.odin 100d2362e2 Render texture support in GL 2 달 전
render_backend_nil.odin 29c7af8a60 Render texture support for webGL 2 달 전
render_backend_webgl.odin 787c8b342b Use CheckFramebufferStatus in webgl (added it to bindings) 2 달 전
roboto.ttf 3cc43427a0 Some basic font rendering 5 달 전
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 달 전
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 달 전
window_js.odin 8e60a70482 JS wheel event 2 달 전
window_win32.odin 8cb0708824 Gamepad support for JS 2 달 전

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php