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- #version 330
- layout(location = 0) in vec2 POS;
- layout(location = 1) in vec2 UV;
- layout(location = 2) in vec4 COL;
- out vec2 frag_uv;
- out vec4 frag_color;
- uniform mat4 mvp;
- void main()
- {
- frag_uv = UV;
- frag_color = COL;
- gl_Position = mvp * vec4(POS, 1, 1.0);
- }
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