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2 mesi fa | |
|---|---|---|
| .github | 3 mesi fa | |
| api_doc_builder | 4 mesi fa | |
| examples | 2 mesi fa | |
| handle_map | 5 mesi fa | |
| .gitignore | 5 mesi fa | |
| LICENSE | 5 mesi fa | |
| README.md | 2 mesi fa | |
| TODO.md | 2 mesi fa | |
| config.odin | 3 mesi fa | |
| default_shader_fragment.glsl | 3 mesi fa | |
| default_shader_vertex.glsl | 2 mesi fa | |
| karl2d.doc.odin | 2 mesi fa | |
| karl2d.odin | 2 mesi fa | |
| render_backend_d3d11.odin | 2 mesi fa | |
| render_backend_d3d11_default_shader.hlsl | 2 mesi fa | |
| render_backend_gl.odin | 2 mesi fa | |
| render_backend_gl_windows.odin | 2 mesi fa | |
| render_backend_interface.odin | 2 mesi fa | |
| roboto.ttf | 4 mesi fa | |
| window_interface.odin | 2 mesi fa | |
| window_win32.odin | 2 mesi fa |
This library is NOT ready for use!
Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.
The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.
Might not be included:
core:time instead)Logo by chris_php