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Karl Zylinski 38156c7a6a example build fix 2 月之前
.github 6be8507d02 Make ci check instead of build 2 月之前
.sublime 38156c7a6a example build fix 2 月之前
api_doc_builder 2355e776cd Docs 2 月之前
examples 38156c7a6a example build fix 2 月之前
handle_map c994c4c77b Some kind of texture handle concept 6 月之前
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser 2 月之前
LICENSE 361c3c9672 Snake example 7 月之前
README.md e4aa187846 Update README with logo and project status 4 月之前
TODO.md 8e60a70482 JS wheel event 2 月之前
karl2d.doc.odin 2113c2e0e3 Remove unused type 2 月之前
karl2d.odin 2113c2e0e3 Remove unused type 2 月之前
render_backend_chooser.odin 0bac2e5a50 Better render backend naming 2 月之前
render_backend_d3d11.odin 0bac2e5a50 Better render backend naming 2 月之前
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 月之前
render_backend_gl.odin 0bac2e5a50 Better render backend naming 2 月之前
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 月之前
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 月之前
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 月之前
render_backend_interface.odin 100d2362e2 Render texture support in GL 2 月之前
render_backend_nil.odin 29c7af8a60 Render texture support for webGL 2 月之前
render_backend_webgl.odin 787c8b342b Use CheckFramebufferStatus in webgl (added it to bindings) 2 月之前
roboto.ttf 3cc43427a0 Some basic font rendering 5 月之前
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 月之前
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 月之前
window_js.odin 8e60a70482 JS wheel event 2 月之前
window_win32.odin 8cb0708824 Gamepad support for JS 2 月之前

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php