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Karl Zylinski 100d2362e2 Render texture support in GL hai 1 mes
.github a5fb964449 Render backend chooser hai 2 meses
.sublime 924c2d6d53 JS arrow key events: snake works hai 1 mes
api_doc_builder 9b9a808f7d Typo hai 1 mes
examples 100d2362e2 Render texture support in GL hai 1 mes
handle_map c994c4c77b Some kind of texture handle concept hai 5 meses
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser hai 1 mes
LICENSE 361c3c9672 Snake example hai 5 meses
README.md e4aa187846 Update README with logo and project status hai 2 meses
TODO.md 68521e2de6 TODO hai 1 mes
karl2d.doc.odin b009becd96 docs hai 1 mes
karl2d.odin 100d2362e2 Render texture support in GL hai 1 mes
render_backend_chooser.odin 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. hai 1 mes
render_backend_d3d11.odin 100d2362e2 Render texture support in GL hai 1 mes
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader hai 2 meses
render_backend_gl.odin 100d2362e2 Render texture support in GL hai 1 mes
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) hai 1 mes
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) hai 1 mes
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows hai 2 meses
render_backend_interface.odin 100d2362e2 Render texture support in GL hai 1 mes
render_backend_nil.odin 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away hai 1 mes
render_backend_webgl.odin 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) hai 1 mes
roboto.ttf 3cc43427a0 Some basic font rendering hai 4 meses
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! hai 1 mes
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! hai 1 mes
window_js.odin 8cb0708824 Gamepad support for JS hai 1 mes
window_win32.odin 8cb0708824 Gamepad support for JS hai 1 mes

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php