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- #version 330
- in vec2 frag_uv;
- in vec4 frag_color;
- out vec4 final_color;
- uniform sampler2D tex;
- void main()
- {
- //vec4 c = texture(tex, frag_uv);
- //final_color = c * frag_color;
- final_color = vec4(frag_color.rgb + vec3(frag_uv.x*0.000001, 0, 0), 1);
- }
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