#version 330 in vec2 frag_uv; in vec4 frag_color; out vec4 final_color; uniform sampler2D tex; void main() { //vec4 c = texture(tex, frag_uv); //final_color = c * frag_color; final_color = vec4(frag_color.rgb + vec3(frag_uv.x*0.000001, 0, 0), 1); }