Karl Zylinski
|
9fc6d62d19
Removed win32 dependency from d3d11 rendering file
|
6 bulan lalu |
Karl Zylinski
|
79210632c2
Got rid of some old api -> backend aliases
|
6 bulan lalu |
Karl Zylinski
|
9d3f236e1b
Half-way done with moving shader things to karl2d.odin
|
6 bulan lalu |
Karl Zylinski
|
c4202176ba
move handle
|
6 bulan lalu |
Karl Zylinski
|
e230dafe8a
More backend work
|
6 bulan lalu |
Karl Zylinski
|
950a2d67a5
More backend migration work
|
6 bulan lalu |
Karl Zylinski
|
a1f3813e0f
Started moving torwards a render backend interface. Half-done but compiles and runs.
|
6 bulan lalu |
Karl Zylinski
|
f585b54ffa
Some ideas for override vertex input for successive draws
|
6 bulan lalu |
Karl Zylinski
|
3a76a399fc
mem leak
|
6 bulan lalu |
Karl Zylinski
|
0512700105
Vertex layout is generated dynamically based on shader inputs + type mapping
|
6 bulan lalu |
Karl Zylinski
|
b438621db6
Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found
|
6 bulan lalu |
Karl Zylinski
|
c994c4c77b
Some kind of texture handle concept
|
6 bulan lalu |
Karl Zylinski
|
eb0d4a3b6b
Work on getting textured rects to work
|
7 bulan lalu |
Karl Zylinski
|
b8863198ac
Split into batches when you change camera
|
7 bulan lalu |
Karl Zylinski
|
ef2e77b4f0
Win32: Open window, clear background, basic keyboard input things.
|
7 bulan lalu |
Karl Zylinski
|
344e31b795
Note
|
7 bulan lalu |
Karl Zylinski
|
8f5d637f6d
Ported a shader example from raylib and added missing wrapper procs
|
7 bulan lalu |
Karl Zylinski
|
2dc388c5ba
karlib -> karl2d
|
7 bulan lalu |