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@@ -2,7 +2,7 @@
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package raylib_example_2d_camera
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-import kl "../../.."
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+import k2 "../../.."
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import "core:math/rand"
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import "core:math"
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@@ -11,11 +11,11 @@ SCREEN_WIDTH :: 800
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SCREEN_HEIGHT :: 450
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main :: proc() {
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- kl.init(SCREEN_WIDTH, SCREEN_HEIGHT, "karlib: 2d camera (raylib [core] example - 2d camera)")
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+ k2.init(SCREEN_WIDTH, SCREEN_HEIGHT, "Karl2D: 2d camera (raylib [core] example - 2d camera)")
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- player := kl.Rect { 400, 280, 40, 40 }
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- buildings: [MAX_BUILDINGS]kl.Rect
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- building_colors: [MAX_BUILDINGS]kl.Color
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+ player := k2.Rect { 400, 280, 40, 40 }
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+ buildings: [MAX_BUILDINGS]k2.Rect
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+ building_colors: [MAX_BUILDINGS]k2.Color
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spacing: f32
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@@ -40,67 +40,67 @@ main :: proc() {
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}
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}
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- camera := kl.Camera {
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+ camera := k2.Camera {
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origin = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2},
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zoom = 1,
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}
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- for !kl.window_should_close() {
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- kl.process_events()
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+ for !k2.window_should_close() {
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+ k2.process_events()
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- if kl.key_is_held(.Right) { player.x += 2 }
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- else if kl.key_is_held(.Left) { player.x -= 2 }
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+ if k2.key_is_held(.Right) { player.x += 2 }
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+ else if k2.key_is_held(.Left) { player.x -= 2 }
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camera.target = { player.x + 20, player.y + 20 }
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- if kl.key_is_held(.A) { camera.rotation -= 1 }
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- else if kl.key_is_held(.S) { camera.rotation += 1 }
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+ if k2.key_is_held(.A) { camera.rotation -= 1 }
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+ else if k2.key_is_held(.S) { camera.rotation += 1 }
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if camera.rotation > 40 { camera.rotation = 40 }
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else if camera.rotation < -40 { camera.rotation = -40 }
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- camera.zoom = math.exp(math.log(camera.zoom, math.E) + f32(kl.get_mouse_wheel_delta() * 0.1))
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+ camera.zoom = math.exp(math.log(camera.zoom, math.E) + f32(k2.get_mouse_wheel_delta() * 0.1))
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if camera.zoom > 3 { camera.zoom = 3 }
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else if camera.zoom < 0.1 { camera.zoom = 0.1 }
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- if kl.key_went_down(.R) {
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+ if k2.key_went_down(.R) {
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camera.zoom = 1
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camera.rotation = 0
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}
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- kl.clear({ 245, 245, 245, 255 })
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- kl.set_camera(camera)
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- kl.draw_rect({-6000, 320, 13000, 8000}, kl.DARKGRAY)
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+ k2.clear({ 245, 245, 245, 255 })
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+ k2.set_camera(camera)
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+ k2.draw_rect({-6000, 320, 13000, 8000}, k2.DARKGRAY)
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for i in 0..<MAX_BUILDINGS {
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- kl.draw_rect(buildings[i], building_colors[i])
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+ k2.draw_rect(buildings[i], building_colors[i])
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}
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- kl.draw_rect(player, kl.RED)
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- kl.draw_line({camera.target.x, -SCREEN_HEIGHT * 10}, {camera.target.x, SCREEN_HEIGHT * 10 }, 1, kl.GREEN)
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- kl.draw_line({-SCREEN_WIDTH*10, camera.target.y}, {SCREEN_WIDTH*10, camera.target.y}, 1, kl.GREEN)
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+ k2.draw_rect(player, k2.RED)
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+ k2.draw_line({camera.target.x, -SCREEN_HEIGHT * 10}, {camera.target.x, SCREEN_HEIGHT * 10 }, 1, k2.GREEN)
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+ k2.draw_line({-SCREEN_WIDTH*10, camera.target.y}, {SCREEN_WIDTH*10, camera.target.y}, 1, k2.GREEN)
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- kl.set_camera(nil)
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- kl.draw_text("SCREEN AREA", {640, 10}, 20, kl.RED)
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+ k2.set_camera(nil)
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+ k2.draw_text("SCREEN AREA", {640, 10}, 20, k2.RED)
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- kl.draw_rect({0, 0, SCREEN_WIDTH, 5}, kl.RED)
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- kl.draw_rect({0, 5, 5, SCREEN_HEIGHT - 10}, kl.RED)
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- kl.draw_rect({SCREEN_WIDTH - 5, 5, 5, SCREEN_HEIGHT - 10}, kl.RED)
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- kl.draw_rect({0, SCREEN_HEIGHT - 5, SCREEN_WIDTH, 5}, kl.RED)
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+ k2.draw_rect({0, 0, SCREEN_WIDTH, 5}, k2.RED)
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+ k2.draw_rect({0, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
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+ k2.draw_rect({SCREEN_WIDTH - 5, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
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+ k2.draw_rect({0, SCREEN_HEIGHT - 5, SCREEN_WIDTH, 5}, k2.RED)
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- kl.draw_rect({10, 10, 250, 113}, {102, 191, 255, 128})
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- kl.draw_rect_outline({10, 10, 250, 113}, 1, kl.BLUE)
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+ k2.draw_rect({10, 10, 250, 113}, {102, 191, 255, 128})
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+ k2.draw_rect_outline({10, 10, 250, 113}, 1, k2.BLUE)
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- kl.draw_text("Free 2d camera controls:", {20, 20}, 10, kl.BLACK)
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- kl.draw_text("- Right/Left to move Offset", {40, 40}, 10, kl.DARKGRAY)
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- kl.draw_text("- Mouse Wheel to Zoom in-out", {40, 60}, 10, kl.DARKGRAY)
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- kl.draw_text("- A / S to Rotate", {40, 80}, 10, kl.DARKGRAY)
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- kl.draw_text("- R to reset Zoom and Rotation", {40, 100}, 10, kl.DARKGRAY)
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+ k2.draw_text("Free 2d camera controls:", {20, 20}, 10, k2.BLACK)
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+ k2.draw_text("- Right/Left to move Offset", {40, 40}, 10, k2.DARKGRAY)
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+ k2.draw_text("- Mouse Wheel to Zoom in-out", {40, 60}, 10, k2.DARKGRAY)
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+ k2.draw_text("- A / S to Rotate", {40, 80}, 10, k2.DARKGRAY)
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+ k2.draw_text("- R to reset Zoom and Rotation", {40, 100}, 10, k2.DARKGRAY)
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- kl.present()
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+ k2.present()
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}
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- kl.shutdown()
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+ k2.shutdown()
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}
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