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SHA1
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Karl Zylinski
b438621db6
Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found
6 mesi fa
Karl Zylinski
55530943ce
gitignore
7 mesi fa
Karl Zylinski
09733423ba
Enable D3D debug things and start fixing things it complains about, such as leaving the vertex buffer mapped
7 mesi fa
Karl Zylinski
2dc388c5ba
karlib -> karl2d
7 mesi fa
Karl Zylinski
be801a63d8
Initial commit: Wraps raylib, working on API surface before starting a real implementation.
7 mesi fa