Histórico de commits

Autor SHA1 Mensagem Data
  Karl Zylinski a1f3813e0f Started moving torwards a render backend interface. Half-done but compiles and runs. 6 meses atrás
  Karl Zylinski f585b54ffa Some ideas for override vertex input for successive draws 6 meses atrás
  Karl Zylinski 3a76a399fc mem leak 6 meses atrás
  Karl Zylinski 0512700105 Vertex layout is generated dynamically based on shader inputs + type mapping 6 meses atrás
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 meses atrás
  Karl Zylinski c994c4c77b Some kind of texture handle concept 6 meses atrás
  Karl Zylinski eb0d4a3b6b Work on getting textured rects to work 7 meses atrás
  Karl Zylinski b8863198ac Split into batches when you change camera 7 meses atrás
  Karl Zylinski ef2e77b4f0 Win32: Open window, clear background, basic keyboard input things. 7 meses atrás
  Karl Zylinski 344e31b795 Note 7 meses atrás
  Karl Zylinski 8f5d637f6d Ported a shader example from raylib and added missing wrapper procs 7 meses atrás
  Karl Zylinski 2dc388c5ba karlib -> karl2d 7 meses atrás