Karl Zylinski
|
4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
|
há 4 meses atrás |
Karl Zylinski
|
50e390b39b
Working on GL uniforms
|
há 4 meses atrás |
Karl Zylinski
|
9dfa576db6
gl uniform block wip
|
há 4 meses atrás |
Karl Zylinski
|
da0429fe29
Move wgl to separate file
|
há 4 meses atrás |
Karl Zylinski
|
0d0e369e23
Correct colors in GL
|
há 4 meses atrás |
Karl Zylinski
|
b1d04f1058
Depth test z works in GL too
|
há 4 meses atrás |
Karl Zylinski
|
c23b93f2ed
GL backend renders something!
|
há 4 meses atrás |
Karl Zylinski
|
c0409f636d
GL backend: geometry on gpu, not rendering anything yet
|
há 4 meses atrás |
Karl Zylinski
|
398d783b06
CI happy happy happy
|
há 4 meses atrás |
Karl Zylinski
|
e83b4f72b0
GL shader loading WIP and default shaders
|
há 4 meses atrás |
Karl Zylinski
|
f72adc6ff5
Some more gl
|
há 4 meses atrás |
Karl Zylinski
|
0c24153e2e
GL backend context setup (win32). Can now clear in a single color.
|
há 4 meses atrás |
Karl Zylinski
|
288a216671
playing around with wgl
|
há 4 meses atrás |
Karl Zylinski
|
88d6d3e7d0
Stubbing out a GL backend
|
há 4 meses atrás |