Historique des commits

Auteur SHA1 Message Date
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) il y a 3 mois
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements il y a 3 mois
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. il y a 3 mois
  Karl Zylinski 020faff634 More conservative depth start number il y a 3 mois
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads il y a 3 mois
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. il y a 3 mois
  Karl Zylinski a764c46a36 Getting started on render textures il y a 3 mois
  Karl Zylinski 6138909caa Fix font usage error il y a 4 mois
  Karl Zylinski a5fb964449 Render backend chooser il y a 4 mois
  Karl Zylinski 6417161f82 better set_filter_mode api il y a 4 mois
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D il y a 4 mois
  Karl Zylinski 04c4a0a883 get_mouse_delta il y a 4 mois
  Karl Zylinski 7a1fdd4eda Docs il y a 4 mois
  Karl Zylinski f59f1bd907 Texture binding in GL il y a 4 mois
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' il y a 4 mois
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. il y a 4 mois
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. il y a 4 mois
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend il y a 4 mois
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff il y a 4 mois
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d il y a 4 mois
  Karl Zylinski 50e390b39b Working on GL uniforms il y a 4 mois
  Karl Zylinski 9dfa576db6 gl uniform block wip il y a 4 mois
  Karl Zylinski 2a38f54520 Make it possible to override backend at compile time il y a 4 mois
  Karl Zylinski 92cea16be2 Reset gamepad button up/down state in process_events il y a 4 mois
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) il y a 4 mois
  Karl Zylinski c23b93f2ed GL backend renders something! il y a 4 mois
  Karl Zylinski c0409f636d GL backend: geometry on gpu, not rendering anything yet il y a 4 mois
  Karl Zylinski e83b4f72b0 GL shader loading WIP and default shaders il y a 4 mois
  Karl Zylinski 288a216671 playing around with wgl il y a 4 mois
  Karl Zylinski 88d6d3e7d0 Stubbing out a GL backend il y a 4 mois