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Karl Zylinski
108ee9a1af
Premultiplied alpha support in GL backend
3 mesi fa
Karl Zylinski
3089ea0c20
Premultiplied alpha (D3D implemented)
3 mesi fa
Karl Zylinski
34716065a5
Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well.
3 mesi fa
Karl Zylinski
a764c46a36
Getting started on render textures
3 mesi fa
Karl Zylinski
5eee006e6b
added my sublime project
4 mesi fa