Cronologia Commit

Autore SHA1 Messaggio Data
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend 3 mesi fa
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) 3 mesi fa
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 mesi fa
  Karl Zylinski a764c46a36 Getting started on render textures 3 mesi fa
  Karl Zylinski 5eee006e6b added my sublime project 4 mesi fa