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@@ -419,7 +419,7 @@ _load_texture_from_memory :: proc(data: []u8, width: int, height: int) -> Textur
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MipLevels = 1,
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MipLevels = 1,
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ArraySize = 1,
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ArraySize = 1,
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// TODO: _SRGB or not?
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// TODO: _SRGB or not?
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- Format = .R8G8B8A8_UNORM_SRGB,
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+ Format = .R8G8B8A8_UNORM,
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SampleDesc = {Count = 1},
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SampleDesc = {Count = 1},
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Usage = .IMMUTABLE,
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Usage = .IMMUTABLE,
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BindFlags = {.SHADER_RESOURCE},
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BindFlags = {.SHADER_RESOURCE},
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