@@ -419,7 +419,7 @@ _load_texture_from_memory :: proc(data: []u8, width: int, height: int) -> Textur
MipLevels = 1,
ArraySize = 1,
// TODO: _SRGB or not?
- Format = .R8G8B8A8_UNORM_SRGB,
+ Format = .R8G8B8A8_UNORM,
SampleDesc = {Count = 1},
Usage = .IMMUTABLE,
BindFlags = {.SHADER_RESOURCE},