Forráskód Böngészése

api naming tweaks

Karl Zylinski 6 hónapja
szülő
commit
9c22678a1f

+ 1 - 1
examples/minimal/minimal.odin

@@ -5,7 +5,7 @@ import k2 "../.."
 main :: proc() {
 	k2.init(1280, 720, "Karl2D Minimal Program")
 
-	for !k2.close_window_wanted() {
+	for !k2.shutdown_wanted() {
 		k2.process_events()
 		k2.clear(k2.BLUE)
 		k2.present()

+ 1 - 1
examples/raylib_ports/2d_camera/2d_camera.odin

@@ -48,7 +48,7 @@ main :: proc() {
 		zoom = 1,
 	}
 
-	for !k2.close_window_wanted() {
+	for !k2.shutdown_wanted() {
 		k2.process_events()
 
 		if k2.key_is_held(.Right) { player.x += 2 }

+ 1 - 1
examples/snake/snake.odin

@@ -100,7 +100,7 @@ main :: proc() {
 	food_eaten_at := time.now()
 	started_at := time.now()
 
-	for !k2.close_window_wanted() {
+	for !k2.shutdown_wanted() {
 		time_now := time.now()
 		dt := f32(time.duration_seconds(time.diff(prev_time, time_now)))
 		prev_time = time_now

+ 4 - 5
karl2d.odin

@@ -107,7 +107,7 @@ process_events :: proc() {
 	for &event in events {
 		switch &e in event {
 		case Window_Event_Close_Wanted:
-			s.close_window_wanted = true
+			s.shutdown_wanted = true
 
 		case Window_Event_Key_Went_Down:
 			s.keys_went_down[e.key] = true
@@ -165,9 +165,8 @@ key_is_held :: proc(key: Keyboard_Key) -> bool {
 	return s.keys_is_held[key]
 }
 
-// Returns true if the user has tried to close the window.
-close_window_wanted :: proc() -> bool {
-	return s.close_window_wanted
+shutdown_wanted :: proc() -> bool {
+	return s.shutdown_wanted
 }
 
 set_window_position :: proc(x: int, y: int) {
@@ -525,7 +524,7 @@ State :: struct {
 	rb: Rendering_Backend,
 	rb_state: rawptr,
 	
-	close_window_wanted: bool,
+	shutdown_wanted: bool,
 
 	keys_went_down: #sparse [Keyboard_Key]bool,
 	keys_went_up: #sparse [Keyboard_Key]bool,