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- // This is a port of https://github.com/raysan5/raylib/blob/master/examples/core/core_2d_camera.c
- package raylib_example_2d_camera
- import k2 "../../.."
- import "core:math/rand"
- import "core:math"
- import "core:log"
- MAX_BUILDINGS :: 100
- SCREEN_WIDTH :: 800
- SCREEN_HEIGHT :: 450
- main :: proc() {
- context.logger = log.create_console_logger()
- k2.init(SCREEN_WIDTH, SCREEN_HEIGHT, "Karl2D: 2d camera (raylib [core] example - 2d camera)")
- k2.set_window_position(500, 100)
- player := k2.Rect { 400, 280, 40, 40 }
- buildings: [MAX_BUILDINGS]k2.Rect
- building_colors: [MAX_BUILDINGS]k2.Color
- spacing: f32
- for i in 0..<MAX_BUILDINGS {
- w := rand.float32_range(50, 200)
- h := rand.float32_range(100, 800)
- buildings[i] = {
- x = -6000 + spacing,
- y = SCREEN_HEIGHT - 130 - h,
- w = w,
- h = h,
- }
- spacing += w
- building_colors[i] = {
- u8(rand.int_max(40) + 200),
- u8(rand.int_max(40) + 200),
- u8(rand.int_max(50) + 200),
- 255,
- }
- }
- camera := k2.Camera {
- origin = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2},
- zoom = 1,
- }
- for !k2.shutdown_wanted() {
- k2.process_events()
- if k2.key_is_held(.Right) { player.x += 2 }
- else if k2.key_is_held(.Left) { player.x -= 2 }
- camera.target = { player.x + 20, player.y + 20 }
- if k2.key_is_held(.A) { camera.rotation -= 1 }
- else if k2.key_is_held(.S) { camera.rotation += 1 }
- if camera.rotation > 40 { camera.rotation = 40 }
- else if camera.rotation < -40 { camera.rotation = -40 }
- camera.zoom = math.exp(math.log(camera.zoom, math.E) + f32(k2.get_mouse_wheel_delta() * 0.1))
- if camera.zoom > 3 { camera.zoom = 3 }
- else if camera.zoom < 0.1 { camera.zoom = 0.1 }
- if k2.key_went_down(.R) {
- camera.zoom = 1
- camera.rotation = 0
- }
- k2.clear({ 245, 245, 245, 255 })
- k2.set_camera(camera)
- k2.draw_rect({-6000, 320, 13000, 8000}, k2.DARKGRAY)
- for i in 0..<MAX_BUILDINGS {
- k2.draw_rect(buildings[i], building_colors[i])
- }
- k2.draw_rect(player, k2.RED)
- k2.draw_line({camera.target.x, -SCREEN_HEIGHT * 10}, {camera.target.x, SCREEN_HEIGHT * 10 }, 1, k2.GREEN)
- k2.draw_line({-SCREEN_WIDTH*10, camera.target.y}, {SCREEN_WIDTH*10, camera.target.y}, 1, k2.GREEN)
- k2.set_camera(nil)
- k2.draw_text("SCREEN AREA", {640, 10}, 20, k2.RED)
- k2.draw_rect({0, 0, SCREEN_WIDTH, 5}, k2.RED)
- k2.draw_rect({0, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
- k2.draw_rect({SCREEN_WIDTH - 5, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
- k2.draw_rect({0, SCREEN_HEIGHT - 5, SCREEN_WIDTH, 5}, k2.RED)
- k2.draw_rect({10, 10, 250, 113}, {102, 191, 255, 128})
- k2.draw_rect_outline({10, 10, 250, 113}, 1, k2.BLUE)
- k2.draw_text("Free 2d camera controls:", {20, 20}, 10, k2.BLACK)
- k2.draw_text("- Right/Left to move Offset", {40, 40}, 10, k2.DARKGRAY)
- k2.draw_text("- Mouse Wheel to Zoom in-out", {40, 60}, 10, k2.DARKGRAY)
- k2.draw_text("- A / S to Rotate", {40, 80}, 10, k2.DARKGRAY)
- k2.draw_text("- R to reset Zoom and Rotation", {40, 100}, 10, k2.DARKGRAY)
- k2.present()
- }
- k2.shutdown()
- }
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