Karl Zylinski 7 ay önce
ebeveyn
işleme
8816dd4fad
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      todo.txt

+ 1 - 0
todo.txt

@@ -1,4 +1,5 @@
 X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
 X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
 * Organize the d3d11 things neatly. It's just a hack right now!
+* Should we sort by depth?
 * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.