Karl Zylinski 7 ماه پیش
والد
کامیت
8816dd4fad
1فایلهای تغییر یافته به همراه1 افزوده شده و 0 حذف شده
  1. 1 0
      todo.txt

+ 1 - 0
todo.txt

@@ -1,4 +1,5 @@
 X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
 X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
 * Organize the d3d11 things neatly. It's just a hack right now!
+* Should we sort by depth?
 * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.