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Make ci check instead of build

Karl Zylinski 1 mês atrás
pai
commit
6be8507d02
1 arquivos alterados com 12 adições e 12 exclusões
  1. 12 12
      .github/workflows/build.yml

+ 12 - 12
.github/workflows/build.yml

@@ -21,37 +21,37 @@ jobs:
       - uses: actions/checkout@v4
 
       - name: minimal
-        run: odin build examples/minimal -vet -strict-style
+        run: odin check examples/minimal -vet -strict-style
 
       - name: minimal (debug)
-        run: odin build examples/minimal -vet -strict-style -debug
+        run: odin check examples/minimal -vet -strict-style -debug
 
       - name: minimal (gl)
-        run: odin build examples/minimal -vet -strict-style -define:KARL2D_RENDER_BACKEND=gl
+        run: odin check examples/minimal -vet -strict-style -define:KARL2D_RENDER_BACKEND=gl
 
       - name: minimal (gl, debug)
-        run: odin build examples/minimal -vet -strict-style -debug -define:KARL2D_RENDER_BACKEND=gl
+        run: odin check examples/minimal -vet -strict-style -debug -define:KARL2D_RENDER_BACKEND=gl
 
       - name: snake
-        run: odin build examples/snake -vet -strict-style
+        run: odin check examples/snake -vet -strict-style
 
       - name: snake (debug)
-        run: odin build examples/snake -vet -strict-style -debug
+        run: odin check examples/snake -vet -strict-style -debug
 
       - name: 2d_camera
-        run: odin build examples/raylib_ports/2d_camera -vet -strict-style
+        run: odin check examples/raylib_ports/2d_camera -vet -strict-style
 
       - name: 2d_camera (debug)
-        run: odin build examples/raylib_ports/2d_camera -vet -strict-style -debug
+        run: odin check examples/raylib_ports/2d_camera -vet -strict-style -debug
 
       - name: shaders_texture_waves
-        run: odin build examples/raylib_ports/shaders_texture_waves -vet -strict-style
+        run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style
 
       - name: shaders_texture_waves (debug)
-        run: odin build examples/raylib_ports/shaders_texture_waves -vet -strict-style -debug
+        run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style -debug
 
       - name: gamepad
-        run: odin build examples/gamepad -vet -strict-style
+        run: odin check examples/gamepad -vet -strict-style
 
       - name: gamepad (debug)
-        run: odin build examples/gamepad -vet -strict-style -debug
+        run: odin check examples/gamepad -vet -strict-style -debug