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- name: Build
- on:
- push:
- pull_request:
- workflow_dispatch:
- schedule:
- - cron: 0 20 * * *
- jobs:
- build_windows:
- name: Windows
- runs-on: windows-latest
- steps:
- - uses: laytan/setup-odin@v2
- with:
- token: ${{ secrets.GITHUB_TOKEN }}
- release: false
-
- - uses: actions/checkout@v4
- - name: minimal
- run: odin check examples/minimal -vet -strict-style
- - name: minimal (debug)
- run: odin check examples/minimal -vet -strict-style -debug
- - name: minimal (gl)
- run: odin check examples/minimal -vet -strict-style -define:KARL2D_RENDER_BACKEND=gl
- - name: minimal (gl, debug)
- run: odin check examples/minimal -vet -strict-style -debug -define:KARL2D_RENDER_BACKEND=gl
- - name: snake
- run: odin check examples/snake -vet -strict-style
- - name: snake (debug)
- run: odin check examples/snake -vet -strict-style -debug
- - name: 2d_camera
- run: odin check examples/raylib_ports/2d_camera -vet -strict-style
- - name: 2d_camera (debug)
- run: odin check examples/raylib_ports/2d_camera -vet -strict-style -debug
- - name: shaders_texture_waves
- run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style
- - name: shaders_texture_waves (debug)
- run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style -debug
- - name: gamepad
- run: odin check examples/gamepad -vet -strict-style
- - name: gamepad (debug)
- run: odin check examples/gamepad -vet -strict-style -debug
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