build.yml 1.6 KB

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  1. name: Build
  2. on:
  3. push:
  4. pull_request:
  5. workflow_dispatch:
  6. schedule:
  7. - cron: 0 20 * * *
  8. jobs:
  9. build_windows:
  10. name: Windows
  11. runs-on: windows-latest
  12. steps:
  13. - uses: laytan/setup-odin@v2
  14. with:
  15. token: ${{ secrets.GITHUB_TOKEN }}
  16. release: false
  17. - uses: actions/checkout@v4
  18. - name: minimal
  19. run: odin check examples/minimal -vet -strict-style
  20. - name: minimal (debug)
  21. run: odin check examples/minimal -vet -strict-style -debug
  22. - name: minimal (gl)
  23. run: odin check examples/minimal -vet -strict-style -define:KARL2D_RENDER_BACKEND=gl
  24. - name: minimal (gl, debug)
  25. run: odin check examples/minimal -vet -strict-style -debug -define:KARL2D_RENDER_BACKEND=gl
  26. - name: snake
  27. run: odin check examples/snake -vet -strict-style
  28. - name: snake (debug)
  29. run: odin check examples/snake -vet -strict-style -debug
  30. - name: 2d_camera
  31. run: odin check examples/raylib_ports/2d_camera -vet -strict-style
  32. - name: 2d_camera (debug)
  33. run: odin check examples/raylib_ports/2d_camera -vet -strict-style -debug
  34. - name: shaders_texture_waves
  35. run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style
  36. - name: shaders_texture_waves (debug)
  37. run: odin check examples/raylib_ports/shaders_texture_waves -vet -strict-style -debug
  38. - name: gamepad
  39. run: odin check examples/gamepad -vet -strict-style
  40. - name: gamepad (debug)
  41. run: odin check examples/gamepad -vet -strict-style -debug