Karl Zylinski il y a 7 mois
Parent
commit
46a080e5a2
1 fichiers modifiés avec 66 ajouts et 66 suppressions
  1. 66 66
      examples/raylib_ports/2d_camera/2d_camera.odin

+ 66 - 66
examples/raylib_ports/2d_camera/2d_camera.odin

@@ -14,93 +14,93 @@ main :: proc() {
 	k2.init(SCREEN_WIDTH, SCREEN_HEIGHT, "Karl2D: 2d camera (raylib [core] example - 2d camera)")
 	k2.init(SCREEN_WIDTH, SCREEN_HEIGHT, "Karl2D: 2d camera (raylib [core] example - 2d camera)")
 
 
 	player := k2.Rect { 400, 280, 40, 40 }
 	player := k2.Rect { 400, 280, 40, 40 }
-    buildings: [MAX_BUILDINGS]k2.Rect
-    building_colors: [MAX_BUILDINGS]k2.Color
+	buildings: [MAX_BUILDINGS]k2.Rect
+	building_colors: [MAX_BUILDINGS]k2.Color
 
 
-    spacing: f32
+	spacing: f32
 
 
-    for i in 0..<MAX_BUILDINGS {
-    	w := rand.float32_range(50, 200)
-    	h := rand.float32_range(100, 800)
+	for i in 0..<MAX_BUILDINGS {
+		w := rand.float32_range(50, 200)
+		h := rand.float32_range(100, 800)
 
 
-    	buildings[i] = {
-    		x = -6000 + spacing,
-    		y = SCREEN_HEIGHT - 130 - h,
-    		w = w,
-    		h = h,
-    	}
+		buildings[i] = {
+			x = -6000 + spacing,
+			y = SCREEN_HEIGHT - 130 - h,
+			w = w,
+			h = h,
+		}
 
 
-    	spacing += w
+		spacing += w
 
 
-    	building_colors[i] = {
-    		u8(rand.int_max(40) + 200),
-    		u8(rand.int_max(40) + 200),
-    		u8(rand.int_max(50) + 200),
-    		255,
-    	}
-    }
+		building_colors[i] = {
+			u8(rand.int_max(40) + 200),
+			u8(rand.int_max(40) + 200),
+			u8(rand.int_max(50) + 200),
+			255,
+		}
+	}
 
 
-    camera := k2.Camera {
-    	origin = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2},
-    	zoom = 1,
-    }
+	camera := k2.Camera {
+		origin = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2},
+		zoom = 1,
+	}
 
 
-    for !k2.window_should_close() {
-    	k2.process_events()
+	for !k2.window_should_close() {
+		k2.process_events()
 
 
-    	if k2.key_is_held(.Right) { player.x += 2 }
-    	else if k2.key_is_held(.Left) { player.x -= 2 }
+		if k2.key_is_held(.Right) { player.x += 2 }
+		else if k2.key_is_held(.Left) { player.x -= 2 }
 
 
-        camera.target = { player.x + 20, player.y + 20 }
+		camera.target = { player.x + 20, player.y + 20 }
 
 
-        if k2.key_is_held(.A) { camera.rotation -= 1 }
-        else if k2.key_is_held(.S)  { camera.rotation += 1 }
+		if k2.key_is_held(.A) { camera.rotation -= 1 }
+		else if k2.key_is_held(.S)  { camera.rotation += 1 }
 
 
-        if camera.rotation > 40 { camera.rotation = 40 }
-        else if camera.rotation < -40 { camera.rotation = -40 }
+		if camera.rotation > 40 { camera.rotation = 40 }
+		else if camera.rotation < -40 { camera.rotation = -40 }
 
 
-        camera.zoom = math.exp(math.log(camera.zoom, math.E) + f32(k2.get_mouse_wheel_delta() * 0.1))
-      
-        if camera.zoom > 3 { camera.zoom = 3 }
-        else if camera.zoom < 0.1 { camera.zoom = 0.1 }
+		camera.zoom = math.exp(math.log(camera.zoom, math.E) + f32(k2.get_mouse_wheel_delta() * 0.1))
 
 
-        if k2.key_went_down(.R) {
-        	camera.zoom = 1
-        	camera.rotation = 0
-        }
+		if camera.zoom > 3 { camera.zoom = 3 }
+		else if camera.zoom < 0.1 { camera.zoom = 0.1 }
 
 
-        k2.clear({ 245, 245, 245, 255 })
-        k2.set_camera(camera)
-        k2.draw_rect({-6000, 320, 13000, 8000}, k2.DARKGRAY)
+		if k2.key_went_down(.R) {
+			camera.zoom = 1
+			camera.rotation = 0
+		}
 
 
-        for i in 0..<MAX_BUILDINGS {
-            k2.draw_rect(buildings[i], building_colors[i])
-        }
+		k2.clear({ 245, 245, 245, 255 })
+		k2.set_camera(camera)
+		k2.draw_rect({-6000, 320, 13000, 8000}, k2.DARKGRAY)
 
 
-        k2.draw_rect(player, k2.RED)
-        k2.draw_line({camera.target.x, -SCREEN_HEIGHT * 10}, {camera.target.x, SCREEN_HEIGHT * 10 }, 1, k2.GREEN)
-        k2.draw_line({-SCREEN_WIDTH*10, camera.target.y}, {SCREEN_WIDTH*10, camera.target.y}, 1, k2.GREEN)
+		for i in 0..<MAX_BUILDINGS {
+			k2.draw_rect(buildings[i], building_colors[i])
+		}
 
 
-        k2.set_camera(nil)
-        k2.draw_text("SCREEN AREA", {640, 10}, 20, k2.RED)
+		k2.draw_rect(player, k2.RED)
+		k2.draw_line({camera.target.x, -SCREEN_HEIGHT * 10}, {camera.target.x, SCREEN_HEIGHT * 10 }, 1, k2.GREEN)
+		k2.draw_line({-SCREEN_WIDTH*10, camera.target.y}, {SCREEN_WIDTH*10, camera.target.y}, 1, k2.GREEN)
 
 
-        k2.draw_rect({0, 0, SCREEN_WIDTH, 5}, k2.RED)
-        k2.draw_rect({0, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
-        k2.draw_rect({SCREEN_WIDTH - 5, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
-        k2.draw_rect({0, SCREEN_HEIGHT - 5, SCREEN_WIDTH, 5}, k2.RED)
+		k2.set_camera(nil)
+		k2.draw_text("SCREEN AREA", {640, 10}, 20, k2.RED)
 
 
-        k2.draw_rect({10, 10, 250, 113}, {102, 191, 255, 128})
-        k2.draw_rect_outline({10, 10, 250, 113}, 1, k2.BLUE)
+		k2.draw_rect({0, 0, SCREEN_WIDTH, 5}, k2.RED)
+		k2.draw_rect({0, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
+		k2.draw_rect({SCREEN_WIDTH - 5, 5, 5, SCREEN_HEIGHT - 10}, k2.RED)
+		k2.draw_rect({0, SCREEN_HEIGHT - 5, SCREEN_WIDTH, 5}, k2.RED)
 
 
-        k2.draw_text("Free 2d camera controls:", {20, 20}, 10, k2.BLACK)
-        k2.draw_text("- Right/Left to move Offset", {40, 40}, 10, k2.DARKGRAY)
-        k2.draw_text("- Mouse Wheel to Zoom in-out", {40, 60}, 10, k2.DARKGRAY)
-        k2.draw_text("- A / S to Rotate", {40, 80}, 10, k2.DARKGRAY)
-        k2.draw_text("- R to reset Zoom and Rotation", {40, 100}, 10, k2.DARKGRAY)
+		k2.draw_rect({10, 10, 250, 113}, {102, 191, 255, 128})
+		k2.draw_rect_outline({10, 10, 250, 113}, 1, k2.BLUE)
 
 
-    	k2.present()
-    }
+		k2.draw_text("Free 2d camera controls:", {20, 20}, 10, k2.BLACK)
+		k2.draw_text("- Right/Left to move Offset", {40, 40}, 10, k2.DARKGRAY)
+		k2.draw_text("- Mouse Wheel to Zoom in-out", {40, 60}, 10, k2.DARKGRAY)
+		k2.draw_text("- A / S to Rotate", {40, 80}, 10, k2.DARKGRAY)
+		k2.draw_text("- R to reset Zoom and Rotation", {40, 100}, 10, k2.DARKGRAY)
 
 
-    k2.shutdown()
+		k2.present()
+	}
+
+	k2.shutdown()
 }
 }