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@@ -16,12 +16,11 @@ Might not be included:
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Here follows my near-future TODO list
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-* window flags such as resizable etc.
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- * feed into init
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- * make possible to change ... should it be separate procs for different settings or possible to set all of them usin a single proc, or both?
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+* add more window flags
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* get_camera_view_matrix returns Mat4... should we go hardcore 2D and return Mat3 so you can do
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mat * Vec3{pos.x, pos.y, 1} for positions and mat * Vec3{dir.x, dir.y, 0} for dirs?
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* win32: Gamepad support
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+* basic text rendering
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* Do proper checks of vertex count and dispatch rendering when full
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* What happens when list is full? We can't just empty the vertex list due to being used by input assembler etc.
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* Should we sort by depth? Maybe we should use Vec3 because some 2D games rely on it?
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