Karl Zylinski 6 ヶ月 前
コミット
25a4429768
1 ファイル変更2 行追加3 行削除
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      README.md

+ 2 - 3
README.md

@@ -16,12 +16,11 @@ Might not be included:
 
 Here follows my near-future TODO list
 
-* window flags such as resizable etc.
-	* feed into init
-	* make possible to change ... should it be separate procs for different settings or possible to set all of them usin a single proc, or both?
+* add more window flags
 * get_camera_view_matrix returns Mat4... should we go hardcore 2D and return Mat3 so you can do
     mat * Vec3{pos.x, pos.y, 1} for positions and mat * Vec3{dir.x, dir.y, 0} for dirs?
 * win32: Gamepad support
+* basic text rendering
 * Do proper checks of vertex count and dispatch rendering when full
 	* What happens when list is full? We can't just empty the vertex list due to being used by input assembler etc.
 * Should we sort by depth? Maybe we should use Vec3 because some 2D games rely on it?