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@@ -1,9 +1,9 @@
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X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
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X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
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X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷
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X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷
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-* Organize the d3d11 things neatly. It's just a hack right now!
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- - enable debug layers
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- - asserting on hresult and checking errors
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- - clean up on shutdown
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+X Organize the d3d11 things neatly. It's just a hack right now!
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+ X enable debug layers
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+ X asserting on hresult and checking errors
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+ X clean up on shutdown
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* Do proper checks of vertex count and dispatch rendering when full
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* Do proper checks of vertex count and dispatch rendering when full
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* Should we sort by depth?
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* Should we sort by depth?
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* Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.
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* Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.
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