Karl Zylinski il y a 7 mois
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0f6361bd0c
1 fichiers modifiés avec 4 ajouts et 4 suppressions
  1. 4 4
      todo.txt

+ 4 - 4
todo.txt

@@ -1,9 +1,9 @@
 X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
 X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
-* Organize the d3d11 things neatly. It's just a hack right now!
-	- enable debug layers
-	- asserting on hresult and checking errors
-	- clean up on shutdown
+X Organize the d3d11 things neatly. It's just a hack right now!
+	X enable debug layers
+	X asserting on hresult and checking errors
+	X clean up on shutdown
 * Do proper checks of vertex count and dispatch rendering when full
 * Should we sort by depth?
 * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.