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- /* r3d_surface_shader.odin -- R3D Surface Shader Module.
- *
- * Copyright (c) 2025-2026 Le Juez Victor
- *
- * This software is provided 'as-is', without any express or implied warranty.
- * For conditions of distribution and use, see accompanying LICENSE file.
- */
- package r3d
- import rl "vendor:raylib"
- when ODIN_OS == .Windows {
- foreign import lib {
- "windows/libr3d.a",
- "system:raylib",
- "system:assimp",
- }
- } else when ODIN_OS == .Linux {
- foreign import lib {
- "linux/libr3d.a",
- "system:raylib",
- "system:assimp",
- }
- } else when ODIN_OS == .Darwin {
- foreign import lib {
- "darwin/libr3d.a",
- "system:raylib",
- "system:assimp",
- }
- }
- SurfaceShader :: struct {}
- @(default_calling_convention="c", link_prefix="R3D_")
- foreign lib {
- /**
- * @brief Loads a surface shader from a file.
- *
- * The shader must define at least one entry point: `void vertex()` or `void fragment()`.
- * It can define either one or both.
- *
- * @param filePath Path to the shader source file.
- * @return Pointer to the loaded surface shader, or NULL on failure.
- */
- LoadSurfaceShader :: proc(filePath: cstring) -> ^SurfaceShader ---
- /**
- * @brief Loads a surface shader from a source code string in memory.
- *
- * The shader must define at least one entry point: `void vertex()` or `void fragment()`.
- * It can define either one or both.
- *
- * @param code Null-terminated shader source code.
- * @return Pointer to the loaded surface shader, or NULL on failure.
- */
- LoadSurfaceShaderFromMemory :: proc(code: cstring) -> ^SurfaceShader ---
- /**
- * @brief Unloads and destroys a surface shader.
- *
- * @param shader Surface shader to unload.
- */
- UnloadSurfaceShader :: proc(shader: ^SurfaceShader) ---
- /**
- * @brief Sets a uniform value for the current frame.
- *
- * Once a uniform is set, it remains valid for the all frames.
- * If an uniform is set multiple times during the same frame,
- * the last value defined before R3D_End() is used.
- *
- * Supported types:
- * bool, int, float,
- * ivec2, ivec3, ivec4,
- * vec2, vec3, vec4,
- * mat2, mat3, mat4
- *
- * @warning Boolean values are read as 4 bytes.
- *
- * @param shader Target surface shader.
- * May be NULL. In that case, the call is ignored
- * and a warning is logged.
- * @param name Name of the uniform. Must not be NULL.
- * @param value Pointer to the uniform value. Must not be NULL.
- */
- SetSurfaceShaderUniform :: proc(shader: ^SurfaceShader, name: cstring, value: rawptr) ---
- /**
- * @brief Sets a texture sampler for the current frame.
- *
- * Once a sampler is set, it remains valid for all frames.
- * If a sampler is set multiple times during the same frame,
- * the last value defined before R3D_End() is used.
- *
- * Supported samplers:
- * sampler1D, sampler2D, sampler3D, samplerCube
- *
- * @param shader Target surface shader.
- * May be NULL. In that case, the call is ignored
- * and a warning is logged.
- * @param name Name of the sampler uniform. Must not be NULL.
- * @param texture rl.Texture to bind to the sampler.
- */
- SetSurfaceShaderSampler :: proc(shader: ^SurfaceShader, name: cstring, texture: rl.Texture) ---
- }
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