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- package decal
- import rl "vendor:raylib"
- import r3d "../r3d"
- import "core:math"
- main :: proc() {
- // Initialize window
- rl.InitWindow(800, 450, "[r3d] - Decal example")
- defer rl.CloseWindow()
- rl.SetTargetFPS(60)
- // Initialize R3D
- r3d.Init(rl.GetScreenWidth(), rl.GetScreenHeight())
- defer r3d.Close()
- // Create meshes
- plane := r3d.GenMeshPlane(5.0, 5.0, 1, 1)
- defer r3d.UnloadMesh(plane)
- sphere := r3d.GenMeshSphere(0.5, 64, 64)
- defer r3d.UnloadMesh(sphere)
- cylinder := r3d.GenMeshCylinder(0.5, 0.5, 1, 64)
- defer r3d.UnloadMesh(cylinder)
- material := r3d.GetDefaultMaterial()
- defer r3d.UnloadMaterial(material)
- material.albedo.color = rl.GRAY
- // Create decal
- decal := r3d.DECAL_BASE
- defer r3d.UnloadDecalMaps(decal)
- r3d.SetTextureFilter(.BILINEAR)
- decal.albedo = r3d.LoadAlbedoMap("./resources/images/decal.png", rl.WHITE)
- decal.normal = r3d.LoadNormalMap("./resources/images/decal_normal.png", 1.0)
- decal.normalThreshold = 45.0
- decal.fadeWidth = 20.0
- // Create data for instanced drawing
- instances := r3d.LoadInstanceBuffer(3, {.POSITION})
- positions := cast([^]rl.Vector3)r3d.MapInstances(instances, {.POSITION})
- positions[0] = {-1.25, 0, 1}
- positions[1] = {0, 0, 1}
- positions[2] = {1.25, 0, 1}
- r3d.UnmapInstances(instances, {.POSITION})
- // Setup environment
- env := r3d.GetEnvironment()
- env.ambient.color = {10, 10, 10, 255}
- // Create light
- light := r3d.CreateLight(.DIR)
- r3d.SetLightDirection(light, {0.5, -1, -0.5})
- r3d.SetShadowDepthBias(light, 0.005)
- r3d.EnableShadow(light)
- r3d.SetLightActive(light, true)
- // Setup camera
- camera: rl.Camera3D = {
- position = {0, 3, 3},
- target = {0, 0, 0},
- up = {0, 1, 0},
- fovy = 60,
- }
- // Capture mouse
- rl.DisableCursor()
- // Main loop
- for !rl.WindowShouldClose()
- {
- rl.UpdateCamera(&camera, rl.CameraMode.FREE)
- rl.BeginDrawing()
- rl.ClearBackground(rl.RAYWHITE)
- r3d.Begin(camera)
- r3d.DrawMesh(plane, material, {0, 0, 0}, 1.0)
- r3d.DrawMesh(sphere, material, {-1, 0.5, -1}, 1.0)
- r3d.DrawMeshEx(cylinder, material, {1, 0.5, -1}, rl.QuaternionFromEuler(0, 0, math.PI/2), {1, 1, 1})
-
- r3d.DrawDecal(decal, {-1, 1, -1}, 1.0)
- r3d.DrawDecalEx(decal, {1, 0.5, -0.5}, rl.QuaternionFromEuler(math.PI/2, 0, 0), {1.25, 1.25, 1.25})
- r3d.DrawDecalInstanced(decal, instances, 3)
- r3d.End()
- rl.EndDrawing()
- }
- }
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