Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. 4 hónapja
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box2d df5d792b6b Mouse button support 6 hónapja
fonts 3d05144f7a Fonts example 4 hónapja
gamepad da0429fe29 Move wgl to separate file 4 hónapja
minimal f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. 4 hónapja
raylib_ports 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 hónapja
snake 50e390b39b Working on GL uniforms 4 hónapja