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Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
.github a5fb964449 Render backend chooser 4 月之前
.sublime 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 月之前
api_doc_builder 89ab4dab26 Doc styling 6 月之前
examples f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
handle_map c994c4c77b Some kind of texture handle concept 6 月之前
.gitignore 5eee006e6b added my sublime project 4 月之前
LICENSE 361c3c9672 Snake example 7 月之前
README.md e4aa187846 Update README with logo and project status 4 月之前
TODO.md 54e04d0b8e todo 4 月之前
karl2d.doc.odin d3f2035f7d API doc update 3 月之前
karl2d.odin f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
render_backend_chooser.odin a5fb964449 Render backend chooser 4 月之前
render_backend_d3d11.odin f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 月之前
render_backend_gl.odin f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 月之前
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 月之前
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 月之前
render_backend_interface.odin f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
roboto.ttf 3cc43427a0 Some basic font rendering 5 月之前
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 月之前
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 月之前

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php