karl2d.sublime-project 2.7 KB

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  1. {
  2. "build_systems":
  3. [
  4. {
  5. "file_regex": "^(.+)\\(([0-9]+):([0-9]+)\\) (.+)$",
  6. "name": "Karl2D",
  7. "variants":
  8. [
  9. {
  10. "name": "minimal",
  11. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=d3d11",
  12. "working_dir": "$project_path/../examples/minimal"
  13. },
  14. {
  15. "name": "minimal (gl)",
  16. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=gl",
  17. "working_dir": "$project_path/../examples/minimal"
  18. },
  19. {
  20. "name": "fonts",
  21. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  22. "working_dir": "$project_path/../examples/fonts"
  23. },
  24. {
  25. "name": "render_texture",
  26. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  27. "working_dir": "$project_path/../examples/render_texture"
  28. },
  29. {
  30. "name": "snake",
  31. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  32. "working_dir": "$project_path/../examples/snake"
  33. },
  34. {
  35. "name": "box2d",
  36. "shell_cmd": "odin run . -vet -strict-style -keep-executable",
  37. "working_dir": "$project_path/../examples/box2d"
  38. },
  39. {
  40. "name": "raylib_ports/2d_camera",
  41. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  42. "working_dir": "$project_path/../examples/raylib_ports/2d_camera"
  43. },
  44. {
  45. "name": "raylib_ports/shaders_texture_waves",
  46. "shell_cmd": "odin run . -keep-executable -debug",
  47. "working_dir": "$project_path/../examples/raylib_ports/shaders_texture_waves"
  48. },
  49. {
  50. "name": "bunnymark",
  51. "shell_cmd": "odin run . -vet -strict-style -no-bounds-check -keep-executable",
  52. "working_dir": "$project_path/../examples/raylib_ports/bunnymark"
  53. },
  54. {
  55. "name": "gamepad",
  56. "shell_cmd": "odin run . -vet -strict-style -keep-executable",
  57. "working_dir": "$project_path/../examples/gamepad"
  58. },
  59. {
  60. "name": "api_doc_builder",
  61. "shell_cmd": "odin run api_doc_builder",
  62. "working_dir": "$project_path/.."
  63. },
  64. ]
  65. }
  66. ],
  67. "folders":
  68. [
  69. {
  70. "path": "C:\\Projects\\karl2d"
  71. },
  72. {
  73. "path": "C:\\SDK\\Odin\\base"
  74. },
  75. {
  76. "path": "C:\\SDK\\Odin\\core"
  77. },
  78. {
  79. "path": "C:\\SDK\\Odin\\vendor\\fontstash"
  80. },
  81. {
  82. "path": "C:\\SDK\\Odin\\vendor\\OpenGL"
  83. },
  84. {
  85. "path": "C:\\Projects\\Scraps\\raylib\\src"
  86. },
  87. {
  88. "path": "C:\\SDK\\Odin\\vendor\\directx\\d3d11"
  89. },
  90. {
  91. "path": "C:\\SDK\\Odin\\vendor\\directx\\dxgi"
  92. },
  93. {
  94. "path": "C:\\SDK\\Odin\\vendor\\directx\\d3d_compiler"
  95. },
  96. {
  97. "path": "C:\\SDK\\Odin\\vendor\\directx\\dxc"
  98. },
  99. {
  100. "path": "C:\\SDK\\Odin\\vendor\\box2d"
  101. }
  102. ],
  103. "settings":
  104. {
  105. "LSP":
  106. {
  107. "odin":
  108. {
  109. "enabled": true
  110. }
  111. },
  112. "auto_complete": false
  113. }
  114. }