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Karl Zylinski f59f1bd907 Texture binding in GL пре 4 месеци
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config.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d пре 4 месеци
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karl2d.doc.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d пре 4 месеци
karl2d.odin f59f1bd907 Texture binding in GL пре 4 месеци
render_backend_d3d11.odin f59f1bd907 Texture binding in GL пре 4 месеци
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roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
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README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)