default_shader_vertex.glsl 224 B

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  1. #version 330
  2. in vec2 position;
  3. in vec2 uv;
  4. in vec4 color;
  5. out vec2 frag_uv;
  6. out vec4 frag_color;
  7. uniform mat4 mvp;
  8. void main()
  9. {
  10. frag_uv = uv;
  11. frag_color = color;
  12. gl_Position = mvp*vec4(position, 0.0, 1.0);
  13. }