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Karl Zylinski e4aa187846 Update README with logo and project status 4 hónapja
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.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 hónapja
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config.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 hónapja
default_shader_fragment.glsl 50e390b39b Working on GL uniforms 4 hónapja
default_shader_vertex.glsl bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. 4 hónapja
karl2d.doc.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 hónapja
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render_backend_d3d11.odin f59f1bd907 Texture binding in GL 4 hónapja
render_backend_gl.odin 389f7888fe gl: destroy texture 4 hónapja
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 hónapja
render_backend_interface.odin 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' 4 hónapja
roboto.ttf 3cc43427a0 Some basic font rendering 5 hónapja
shader.hlsl 50e390b39b Working on GL uniforms 4 hónapja
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README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php